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 COVER AND MOVEMENT

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Motso
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PostSubject: COVER AND MOVEMENT   Fri Feb 06, 2009 9:27 am



1) Cover.

Teammates cover each other, at all times. There should be no reason why all three members of swat team for example go through a door, and get surprised by a perp walking up behind them.

Basic cover requires that if Blue leader (whoever that is at the moment) goes right, cover player 1 should sight/move left, with cover player 3 guarding the rear.

Larger teams can break into seperate cover teams, with team 1 making entry, and team 2 providing cover. Alternate so it doesn't get monotous for either team.



2) Movement.

Basic staggered movement is the difference between a successful mission, and death on several of the maps.

This should go without saying, but discipline breaks down during games, so I'll say it anyway: Team leader moves, other players cover. Then Leader Covers while players move up.



3) Breaking up into teams?

Let's suppose that you have only 5 members of the team. Should the team break up to accomplish the mission more quickly/effectively?

I'd say no. The game is calibrated with the assumption that all 5 team members will act as a team, and get the job done together.

Having teammates wander off just invites trouble.

Every "Officer Down" message just makes the remainder of the mission more difficult the remaining team members; one less eye for threats, one less gun to handle them.

SWAT is a team game, it's not a game for rambo's

It is a lot harder to work together, effectively, as a team than going solo.

It is also important that you stick to your assigned role. This can never be overstated enough. Everyone goes "yeah, yeah I can cover 6" - then the next thing you know,

everyone is dead because the guy guarding 6 got bored and decided to have a look at what was going on up front.

Cover, cover, cover.




Nobody wanders off and the team leader should make sure everyone is doing what they're supposed to be doing.







(copy pasted from tacticalgamer.com)

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Motso
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PostSubject: more tactics....   Fri Feb 06, 2009 9:35 am

Cover

The team should move as a single element. However you decide that is your call, but one thing you must do first is provide cover. By providing cover, you save the team from hostile fire by being in a position to engage the enemy on your terms and denying him a shot at you, or members of your squad. This holds true in any game.

When you cover an area, cover it until you need to move. In SWAT, as all door open away from you (or the tango), you could simply stand in front of a door to deny the enemy passage through. This is playing the game engine though and not something I encourage. However, with 2 of you left and 4 doors in a room, this tactic would be wise. With a full squad, I would tend to sway people away from this and have them covering the door ready to shoot (it can make situations a lot more exciting too).

DO NOT turn around to see what is going on if you hear shots unless you are called for assistance. By turning round, no-one is covering your area and one tango could mean the death of the squad.

So allocate cover for everyone, or just don't cover an area someone already is covering. Use your noggin and work out where the best place for you to be is and try and make sure you cover all threat points.

One final point, game lag means that tangos can warp through a door. The door opens, and then suddenly he's through and you're dead. Don't take the chance, as soon as the door opens, start shooting (only if you have a none lethal weapon though). Don't shoot as fast as you can, just a steady rate of fire should do it.


Door Breaches

As with the real SWAT guys, door breaches are where most of the casualties occur. To minimise these, you should always have SWAT members in cover from the door being breached. When you open the door, lean across it to open it so you can quickly lean back behind the wall should you start taking shots.

Someone should always have a bang or gas grenade, ready to throw inside if needed. Remember:

1) Gas masks are needed for gas, but if you don't have a mask, wait for the gas to dissipate. The tango's will still be coughing but it will be safe for you to move in.

2) Flashbangs do not affect you if you have a helmet on (unless you stand directly on it).

If a grenade is thrown into clear, make sure you remember to yell "Hands up!" so any tango's can start dropping their weapons.

Do not have your grenade thrower at the front, he should be throwing over a kneeling companion who is covering the door.


Complacency

Just because you cleared an area, do not assume it is clear coming back. Someone may have doubled back and will now be a more serious threat because the element is expecting it to be safe. Yes, this I have seen a few times now and it really shouldn't happen. Keep your guard up at all times, even if you have deployed door wedges.

Remember, the time it takes you to lean around the corner is a fraction of the time it takes for you to wait until the next round because you're dead.

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Motso
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PostSubject: Re: COVER AND MOVEMENT   Fri Feb 06, 2009 9:38 am

Reloading


Always reload before entering a room, or before even setting up (stacking) on a door. You ALWAYS go in a new room with a full mag.
If your moving down a danger area, or hallway while engaging, and you need to reload. You yell "RELOADING", you would kneel down and reload, while your number 2 officer, your best buddy, is covering or firing over your head down range. When done, yell "Ready". Do not move while you reload, stop, kneel and reload, while your buddy covers you. And visa versa.

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PostSubject: Re: COVER AND MOVEMENT   Fri Feb 06, 2009 9:44 am

Less Lethal

The pepperball gun doesn't effect the person immediately. It takes a half a second before the pepperball takes effect. This is enough for the person to fire a weapon or run a short distance.

Also, you have to hit the person in the chest or face. The legs will not affect the person.

The shotgun just doesn't have enough rounds. It's easy to run out fast. You really have to preserve ammunition with this.

Be sure to fire once or twice and yell for help/cover. Be ready to ask for help.

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PostSubject: Re: COVER AND MOVEMENT   Sat Feb 07, 2009 5:54 am

i want all vip players to read this...it says all for me...if we play like that then it will be difficult to lose...

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